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Players' quality
of play and overall interest of the game in dyadic competition
VINCENT DRU
Nanterre University
PATRICIA RULENCE-PÂQUES
Université du Littoral, Boulogne
ETIENNE MULLET
Ecole Pratique des Hautes Etudes
These experiments examined the cognitive processes involved in judging the
quality of play of a player competing against another player and the overall interest
of a competitive game as a function of the players' respective ability and
motivation levels. For the quality of play of one player, a very simple information
integration rule was found. Quality of play was judged almost exclusively as an
additive function of the ability and motivation levels of the player. For the interest
of the game, an apparently complex but fundamentally simple integration rule
was found. For a game to be very interesting, players had to be both highly able
and highly motivated; for a game to be somewhat interesting, each player had
to be at least either highly able or highly motivated; and all other configurations
corresponded to lower expected levels of interest.
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